At the very top of SINE you will find the Header Toolbar.
It has standard window controls (whose exact layout depend on your operating system) as well as readouts and settings that are global for the whole instance of SINE.
1. Master Tune
The Master Tune sets the tuning of the whole SINE instance. You can double-click it to enter a value, or drag with the mouse, or use the mouse wheel. Default tuning is 440 Hz.
2. Tempo Sync toggle / Tempo selector
For articulations that use tempo sync, SINE can take your host's tempo or use its internal tempo setting. Click the Metronome Icon to toggle between external and internal sync. If external sync is on, SINE will follow all tempo changes in your host (this feature is only available if SINE is run as a plugin). Alternatively, if external sync is off, SINE will use whatever tempo is set as BPM in the tempo field.
3. Search Box
You can type a search query in the Search Box to search for specific instruments or articulations within your library. Results are grouped by collection and instrument. You can double-click or drag articulations and instruments to load them into the Articulation List.
4. Instance Name
You can give each instance of SINE a unique name, which is useful to tell instances apart.
5. Save/Load Preset
Here you can save or load the current SINE state, with all loaded instruments/articulations and other assignments. Saving such a SINE State and reloading it allows you to restore an instance exactly as you left it. Of course if SINE is used as a plugin inside a host, the host will take care of saving the state inside its own project file.
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7. Output Volume Readout
This readout shows the current output of SINE. You can use it to quickly check for proper sound and avoid clipping without having to go to the Mixer View.
8. Panic Button
The Panic Button stops all sound output and resets all MIDI messages. Press this button if you have hanging notes or there is any other output issue.
9. Voices and RAM readouts
The Voices readout shows you the amount of currently playing voices in SINE. Generally, each sample played equals one voice, so if you have multiple velocity layers, multiple mic positions, etc, the voices can rise pretty quickly.
The RAM readout shows the amount of samples currently loaded into RAM. The number is red while content is loading and turns white when loading is finished. This number does not show RAM used by SINE itself.
10. CPU and Disk readouts
The CPU and Disk readout work in tandem to give you an overview on how much system resources SINE uses. CPU determines the time it takes for SINE to render the needed audio stream; Disk shows how fast the disk can deliver data to SINE. The CPU is mainly influenced by the speed of your system, your audio interface settings and any drivers/other processes that get in the way of real-time audio. Disk is mainly influenced by the speed of your hard drive or SSD.